The UK government, in its attempt to save money (like almost all European government) has scrapped the Games industry tax relief. Clearly, the industry is in shock and the different interviews available online from people representing the Games are using words such as betrayal. It is not for me to judge. Britain’s studios have produced some of the world’s biggest selling games titles for over 15 years.
Personally, I have played more games during the recession than at any point in my life. A good game eases the economic misery and they are still fantastic value for money. I’ll be continuing my unwavering support of the UK’s creative industries. We pack a big punch for a small island – but we all know that!
Anyway, my point here is that the time has come for more efficiency, better projects, risk reduction, etc. But the Games industry is not precisely working like most other industries. It has strong specificities that make applying traditional recipes for software efficiency more difficult. It also has very strong structural reasons to have disturbed human dynamics such as the ones I talk about in other articles of this blog. Communication of clear information between people and between sub-teams is a permanent challenge. Managing expectation properly between Producers and Studios is always challenging. Cross-cultural communication is a daily reality with all its difficulties. Last but not least, the transition of the industry from Waterfall to Agile processes such as Scrum is not an easy move (it’s never been easy for any industry anyway).
To contribute my effort in support of the industry I will be speaking at the DEVELOP Conference in Brighton next month (13-15 July 2010) and taking out a [...]